Jeff Beckham

Jeff Beckham

Liveblogging the Kathy Sierra Keynote at SXSW

March 10th, 2007 · 1 Comment

Kathy Sierra

First attempt at liveblogging. Here goes:

Kathy opens by proposing a dilemma for those of us in attendance: We’re responsible for evangelizing the products that make this interaction unnecessary. That’s the question. So are we saying, “We don’t need real humans”?

Real logical reason we’re here? Shows the slide: “I’m here to get laid.”

We need to put “human-ness” into our software. That’s not the same as having a “humane” interface.

Asks 3 groups to stand up: Designers, Coders, Money people. Some of us may fit into more than one category. Introduce yourself to two people from the other group.

We should do 2 things:

1: Help our users get together offline.

Begin by accepting that face-to-face matters. The more people get together, the more interaction takes place.
- Start / help a user group
- Sponsor a camp

2. Make our applications feel more human.

What can a human do to another human that they can’t do to a computer? Show emotion. (Not what you were thinking). Ask a question.

Being able to “look confused” is crucial to interaction.

Neurological quiz with Asperger’s symptoms. Why? All our applications have Asperger’s. How can we compensate for that?

  • Give it a way to know that the user is confused.
  • How about a WTF? button
  • FAQs and Online Help don’t solve this - there’s a big difference between what Help thinks you feel like and what you actually feel like. This is called the “Canyon of Pain”.
  • If Online Help was the right solution, the first line of the help file would be: “Don’t Panic!”

It’s not about the tools you build … it’s about what your users do with them.

Start by thinking like a human. In real life, when someone looks confused when you’re talking to them, you ask them a question. So we need a interactive dialog with the user. It turns out that the same things are said over and over. We can capture 80-90% of what the user is looking for.

The goals:

  • Get the user to the right context as soon as possible
  • Then give him a understandable set of questions

You can do it be letting the user choose a high-level statement (”I’m lost”, “Why did this happen?”), then narrow the context. It’s like way better context-sensitive help.

Bottom line: Give the user a way to express herself to the system in a more human-interactive way.

What other emotions could the computer “recognize”? Could it ask “what does your face look like right now?”

You’ll know when you’ve succeeded with your users when they’re a little creeped out. That can be accomplished by grouping things in the right context. (tips, pitfalls, troubleshooting) Most importantly — talk like a HUMAN.

Talk like (Robert) Scoble, or Jason (Fried). Don’t talk like a Non-Human. Like Data. Or Spock. Or Ze Frank. (kidding)

How we treat customers before and after they buy our product. Before: flashy brochures. After: Crappy manuals.

Help, FAQs, and user documentation might not sound sexy, but it’s the key to passionate users

You can outspend your competition, or out-teach your users. Get past the suck threshold and to the passion threshold.

Tags: Digital

1 response so far ↓

  • 1 2020 Hindsight » Just tell me what I need to know // Mar 15, 2007 at 12:17 am

    [...] I’m reading various blog accounts of SXSW. Kathy Sierra talks about the face to face aspects, and how computers need to read human emotion. How the computer needs to respond to the face wrinkled in concern. Confusion. Consternation. [...]

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